#ifndef __BASE_H__
#define __BASE_H__

#include "cocos2d.h"
#include "gofgame/dungeonkeeper/game/Target.h"

namespace gofgame{
	namespace dungeonkeeper {
		namespace game {
			class Base : public Target{
			public:
				cocos2d::CCSprite *texture;
				cocos2d::CCPoint getNowPoint();
				void hurted(int atk);
				Base();
				bool isDead();
			};
		}
	}
}
#endif